Peripheral Technology

Peripheral, adjective

  1. Located at the edge or periphery
  2. Of secondary or minor importance
  3. Relating to awareness outside direct attention

Technology, noun

  1. The application of scientific knowledge for practical purposes
  2. Machinery and equipment developed from scientific knowledge

Understanding Peripheral Technology

Peripheral technology operates at the edges of attention, enabling ambient information processing without demanding direct focus. Andy Matuschak's work explores how tools can support thinking and learning while remaining in the background of consciousness. This approach contrasts with technologies that demand active engagement, instead seeking to augment human capability through subtle, persistent interaction.

Theoretical Framework

Mark Weiser's vision of ubiquitous computing provides foundational principles for peripheral technology. His concept of "calm technology" (1995) emphasizes tools that inform without overwhelming, moving between the periphery and center of attention as needed. This builds on psychological research about attention and awareness, particularly the brain's ability to process peripheral information without conscious focus.

Contemporary Applications

Modern implementations of peripheral technology focus on ambient information systems and subtle interfaces. These range from environmental displays that communicate through gradual changes in light or sound, to note-taking systems that build knowledge bases through lightweight interactions. The goal is to extend human cognitive capabilities while working within natural attention patterns.

Further Reading

  • Matuschak, A. (2019). Peripheral Vision in Thought. Working Notes.
  • Weiser, M., & Brown, J. S. (1995). Designing Calm Technology. PowerGrid Journal.
  • McCullough, M. (2013). Ambient Commons: Attention in the Age of Embodied Information. MIT Press.
  • Case, A. (2016). Calm Technology: Principles and Patterns for Non-Intrusive Design. O'Reilly Media.

Related Concepts

  • Calm Technology
  • Ambient Computing
  • Attention Design
  • Cognitive Augmentation
  • Ubiquitous Computing
  • Information Environment
  • Human-Computer Interaction